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91.
Harmonic fields have been shown to provide effective guidance for a number of geometry processing problems. In this paper, we propose a method for fast updating of harmonic fields defined on polygonal meshes, enabling real-time insertion and deletion of constraints. Our approach utilizes the penalty method to enforce constraints in harmonic field computation. It maintains the symmetry of the Laplacian system and takes advantage of fast multi-rank updating and downdating of Cholesky factorization, achieving both speed and numerical stability. We demonstrate how the interactivity induced by fast harmonic field update can be utilized in several applications, including harmonic-guided quadrilateral remeshing, vector field design, interactive geometric detail modeling, and handle-driven shape editing and animation transfer with a dynamic handle set.  相似文献   
92.
We present a novel approach for computing and solving the Poisson equation over the surface of a mesh. As in previous approaches, we define the Laplace-Beltrami operator by considering the derivatives of functions defined on the mesh. However, in this work, we explore a choice of functions that is decoupled from the tessellation. Specifically, we use basis functions (second-order tensor-product B-splines) defined over 3D space, and then restrict them to the surface. We show that in addition to being invariant to mesh topology, this definition of the Laplace-Beltrami operator allows a natural multiresolution structure on the function space that is independent of the mesh structure, enabling the use of a simple multigrid implementation for solving the Poisson equation.  相似文献   
93.
Benchmarking Image Segmentation Algorithms   总被引:1,自引:0,他引:1  
We present a thorough quantitative evaluation of four image segmentation algorithms on images from the Berkeley Segmentation Database. The algorithms are evaluated using an efficient algorithm for computing precision and recall with regard to human ground-truth boundaries. We test each segmentation method over a representative set of input parameters, and present tuning curves that fully characterize algorithm performance over the complete image database. We complement the evaluation on the BSD with segmentation results on synthetic images. The results reported here provide a useful benchmark for current and future research efforts in image segmentation.  相似文献   
94.
李光兴 《计算机科学》2016,43(Z6):236-238, 280
根据孤立点是数据集合中与大多数数据的属性不一致的数据,边界点是位于不同密度数据区域边缘的数据对象,提出了基于相对密度的孤立点和边界点识别算法(OBRD)。该算法判断一个数据点是否为边界点或孤立点的方法是:将以该数据点为中心、r为半径的邻域按维平分为2个半邻域,由这些半邻域与原邻域的相对密度确定该数据点的孤立度和边界度,再结合阈值作出判断。实验结果表明,该算法能精准有效地对多密度数据集的孤立点和聚类边界点进行识别。  相似文献   
95.
This paper presents a novel method to detect free‐surfaces on particle‐based volume representation. In contrast to most particle‐based free‐surface detection methods, which perform the surface identification based on physical and geometrical properties derived from the underlying fluid flow simulation, the proposed approach only demands the spatial location of the particles to properly recognize surface particles, avoiding even the use of kernels. Boundary particles are identified through a Hidden Point Removal (HPR) operator used for visibility test. Our method is very simple, fast, easy to implement and robust to changes in the distribution of particles, even when facing large deformation of the free‐surface. A set of comparisons against state‐of‐the‐art boundary detection methods show the effectiveness of our approach. The good performance of our method is also attested in the context of fluid flow simulation involving free‐surface, mainly when using level‐sets for rendering purposes.  相似文献   
96.
In this study, we consider a boundary control problem of a flexible manipulator with input disturbances and output constraints, achieving pre‐set performance attributes on position tracking error and the deflection error at the end of the beam. The dynamics of the system are represented by partial differential equations (PDEs). With the Lyapunov's direct method, a boundary controller with disturbance observer is designed to regulate the angular position and suppress elastic vibration simultaneously. The proposed control scheme allows the errors to converge to an arbitrarily small residual set, with convergence rate larger than a pre‐specified value. Numerical simulations demonstrate the effectiveness of the proposed scheme.  相似文献   
97.
Comfort test of footwear is mainly based on subjective perception of the wearer and a large number of subjects are required to obtain a reliable result. Therefore, the subjective comfort test is expensive and time consuming. Although the foot size and shape of a subject can be obtained by using a three-dimensional (3D) foot scanner, it is still difficult to create foot motion animations of each subject suitable for computer simulation.In this paper, we propose a fast approach to model foot deformation and present its application in simulating interaction with footwear towards footwear design. The simulation determines deformation of foot and footwear models. It can also determine stress distribution in the footwear. Given an initial foot model and a captured foot motion, human foot animation is created first. Then, the footwear model is fitted to the foot to compute the deformation and stress in the footwear. In this article, the boundary element method (BEM) is adopted. We demonstrate the results by conducting simulation of a captured gait motion. Experimental results showed that the method can be used to simulate human gait motion, and can determine deformation of footwear.  相似文献   
98.
Semi-implicit and Newton-like finite element methods are developed for the stationary compressible Euler equations. The Galerkin discretization of the inviscid fluxes is potentially oscillatory and unstable. To suppress numerical oscillations, the spatial discretization is performed by a high-resolution finite element scheme based on algebraic flux correction. A multidimensional limiter of TVD type is employed. An important goal is the efficient computation of stationary solutions in a wide range of Mach numbers, which is a challenging task due to oscillatory correction factors associated with TVD-type flux limiters. A semi-implicit scheme is derived by a time-lagged linearization of the nonlinear residual, and a Newton-like method is obtained in the limit of infinite CFL numbers. Special emphasis is laid on the numerical treatment of weakly imposed characteristic boundary conditions. Numerical evidence for unconditional stability is presented. It is shown that the proposed approach offers higher accuracy and better convergence behavior than algorithms in which the boundary conditions are implemented in a strong sense.  相似文献   
99.
A curvature and entropy based wall boundary condition is implemented in the high order spectral volume (SV) context. This method borrows ideas from the “curvature-corrected symmetry technique” developed by (Dadone A, Grossman B. Surface Boundary Conditions for Compressible Flows. AIAA J 1994; 32(2): 285–93), for a low order structured grid Euler solver. After numerically obtaining the curvature, the right state (by convention, the left state is inside the computational domain and the right state lies outside of the computational domain) face pressure values are obtained by solving a linearised system of equations. This is unlike that of the lower order finite volume and difference simulations, wherein the right state face values are trivial to obtain. The right state face density values are then obtained by enforcing entropy conservation. Accuracy studies show that simulations performed by employing the new boundary conditions deliver much more accurate results than the ones which employ traditional boundary conditions, while at the same time asymptotically reaching the desired order of accuracy. Numerical results for two-dimensional inviscid flows around the NACA0012 airfoil and over a bump with the new boundary condition showed dramatic improvements over those with the conventional approach. In all cases and orders, spurious entropy productions with the new boundary treatment are significantly reduced. In general, the numerical results are very promising and indicate that the approach has a great potential for 3D high order simulations.  相似文献   
100.
嵌入式微处理器通常是非常复杂的系统,因此在设计与实现中就需要能够提高调试质量的调试技术与方法来定位问题的根源,以减少软硬件调试时间和成本。从调试方式、调试原理、接口类型等方面分析了几款常见的嵌入式微处理器的硬件调试方法,并进行了总结与比较。  相似文献   
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